PROJECT 1.2 Play gifts & MAnipulatives
Ananya Lappanichpoonpon
inSTRUCTOR : YARINDA BUNNAG
________________________
In this phase, I have to design a toy based on Abedian School of Architecture.
The main part that inspire me to build a toy is a "clear internal street" that nearby have scoop, free
usage space, and it is a street that clearly separate open space and close space in the building.
________________________
BUILD-a-PATH
This is how my toy looks like. It is a 40x46 cm board game that have 84 pieces, which each play pieces can be
classified into 3 types, short prong (path pieces, joker), tall prong (finish piece) and hexagon (the blocker)
The objective of this game is to create network (or line) from one side to another.
While you placing the play pieces, colour by colour, you already create continuity line and have already build a space
nearby, like scoop, because of the characteristic of the play pieces that when you connect. it creates "U-shape".
Moreover, the colour of the play pieces are related to Abedian school's furniture.
________________________
MANUAL
This game is for 2-3 players, each player can select green, yellow, or red. Then they will get a set of play pieces
according to what they choose (each set have 28 pieces). To identify each set of play, each player will get 10 pieces
of 3 prongs that have same colour, and total of 12 pieces that have 2 prongs of own colour combine with 1 prong of
other player colour. Moreover, you will get short prong, tall prong, and hexagon in play set.
The game start with, select the short 3 prong on starting line. You have to point one prong with your
colour toward yourself and repeat the same thing to other player. Then when it come back to your turn,
to move forward you have to select one of your 3 prongs in your inventory and connect to the 1st prong
you already place on the board ( same colour must be connected end-to-end).
Then when you meet the opponent, you can continue walk by using a joker. Joker can be represent and connect
to every colour. (In the manual, it will show and teach how to pass though the opponent and use a joker).
At the end, to avoid the opponent from winning, you can use the hexagon to block them from completing
the path. The player who has been blocked by the hexagon has to create a new path. Lastly, you can win by placing
tall prong at the finishing line.
No comments:
Post a Comment