"An open-ended toy can provide usability for applied learning through developmentally appropriate hands-on experience" continuing from the previous phase, using the concept and main keywords from the study case to manipulate an open ended toy.
An architecture's faculty from CEPT has two main concepts from Doshi, an architect. First is learning without boundaries
“diffusing the boundary and defining the quality” this concept can transfer to toy as a open game, no specific way or method to play which also know as "open ended game" as well as another aspect of creating society from the no boundaries. This toy can be played with number of people, team challenge or even individual.
The second main concept is "close to nature to activate the creativity" at this point I wanted to design a toy that can represent nature and also represent the 4 elements of the nature, which are earth, wind, fire and water.
There are five keywords that also came from the cept building and can linked to the game concept, time, use of space, structure, circulation and material.
"water" is the only element that is missing in the CEPT building so I decided to introduce the new element in the toy as the main element in the game. The first initial idea came with the idea of growing plant as same as having fun. Transferring water through the water channel to go down to the plant. However, the process of this game is too long if the player need to wait for plant to grow to see if they success or not so this design need the development.
An architecture's faculty from CEPT has two main concepts from Doshi, an architect. First is learning without boundaries
“diffusing the boundary and defining the quality” this concept can transfer to toy as a open game, no specific way or method to play which also know as "open ended game" as well as another aspect of creating society from the no boundaries. This toy can be played with number of people, team challenge or even individual.
The second main concept is "close to nature to activate the creativity" at this point I wanted to design a toy that can represent nature and also represent the 4 elements of the nature, which are earth, wind, fire and water.
There are five keywords that also came from the cept building and can linked to the game concept, time, use of space, structure, circulation and material.
"water" is the only element that is missing in the CEPT building so I decided to introduce the new element in the toy as the main element in the game. The first initial idea came with the idea of growing plant as same as having fun. Transferring water through the water channel to go down to the plant. However, the process of this game is too long if the player need to wait for plant to grow to see if they success or not so this design need the development.
The next design is focusing with only the transferring of water but added more rules for the game to become more complex. In this design the structure of cept itself has been adapted to the typology of the toy's component.
The final idea of toy stocked to the second design but change the material to MDF and add new element that make the transferring of water become more efficient.
The objective of the game is to transferring water from starting point to the finish point by the player needs to come up with their own structure design of the water channel by using the prepared pieces of structure.
water will be measuring at the end of the game to find the winner or make the record therefore the players require the basic skills of calculating, experimenting and at the same time as creativity.
The game starts with
roll the dice to find how many points does water need to pass,
six faces of the dice labeled number one to six
first open one card which is your starting point of the water, second card is the finish point, place the collector in the specific hole on the base, continue with open extra cards according to the dice
construct the duct by using different elements each of them has
different dimensions, creates different chances and forms of water way
pour the water from the starting point and see the result at the finish point
The manual portrays how to play the game and typology of each elements
The objective of the game is to transferring water from starting point to the finish point by the player needs to come up with their own structure design of the water channel by using the prepared pieces of structure.
water will be measuring at the end of the game to find the winner or make the record therefore the players require the basic skills of calculating, experimenting and at the same time as creativity.
The game starts with
roll the dice to find how many points does water need to pass,
six faces of the dice labeled number one to six
first open one card which is your starting point of the water, second card is the finish point, place the collector in the specific hole on the base, continue with open extra cards according to the dice
construct the duct by using different elements each of them has
different dimensions, creates different chances and forms of water way
pour the water from the starting point and see the result at the finish point
The manual portrays how to play the game and typology of each elements
(link to full resolution)
floor load bearing wall (foundation)
(link to full resolution) (link to full resolution)load bearing wall normal wall
(link to full resolution) (link to full resolution)
water channel water channel
connector
(link to full resolution) (link to full resolution)
(link to full resolution)
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