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Sunday, October 1, 2017

Phase2 Chutikarn



Chutikarn Kaewudom (Song)
5934720025
Nuno Sousa



PLAY GIFTS AND MANIPULATIVE

Continued from the case study in the first phase which is Parque Kindergarten. The main structure extracted from the case study is the connection of pentagonal units to create fluidity in spaces both inside and outside. From that, I created a toy that also use the same kind of connecting but changed into a hexagonal form because it has more organised system which would be easier for kids to play and understand.



Game rules

Try to reach the goal before other players






To reach the goal, players have to continue connecting hexagonal shape-token until they reach the corner of the plate.







There are two ways to connect tokens which are by colour and numbers and also these token can be mixed both in number to create new amount and colours also, by stacking tokens together.













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