DESIGN 3 PHASE 2 Play gifts & manipulative
DESIGN III
PHASE II
PHASE II
Play gifts & manipulative
BY
Praewa Keereewan
(Jam)
PROFESSOR
Aj. Peter Fisher
THE SYMMETRY
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FOR children (age 6-12) learn about the connection between objects in term
of both physical and abstract term by using the method of piece cut and fiction force,
also connected by the different level and how other object can be replace in the others.
DNA
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The DNA of the case study that i bring from is symmetrical, materialized and the order of pure form.
The idea of symmetrical perform in the way of the rules in this game combined with the pure form of fragment which
convey various of technique and style in this game. The material also perform in hierarchy of hardness in friction balance.
RULE
- There are two player in each match and the player who
broke the chain of balance will make the game restart
and another player is winner.
- the base should be only stick and arrange on the grid.
- one fragment can be use as other piece if it can perform
the same function
-the fragment which arrange out from the stage are not ACEPT.
MANUAL
DIAGRAM
&
POSTER
POSTER: show the identity that have got influence from the language of the building, pure form,
layered, hierarchy and order, symmetrical and centralized
DIAGRAM: the diagram represent how the DNA of building influenced into the toy.
VIDEO
This video show how game are playing in real situation
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