PROJECT 1.2
PLAY GIFTS & MANIPULATIVE
PATTHARAPRAPA THONGPRASERT ( MOOK )
continue from last phase with the same building ,
i use some characteristic of RMIT design hub
to generate a toy (board game) called "Lights up"
the main idea of this game is the light that come
form how light react withfacade of building .
The purpose is to know the direction and how the light
can come through the building.
I also take a shape go facade to be a part of game
inorder to create an atmosphere of RMIT design hub .
the manual book
set up a game with a starting set up
and game starts .
when the the light reflect with the reflection
and when the back was hit that piece will be out
the direction of the light can be change when you
rotate the reflection .
the split will split the light into 2 direction as picture show
so, the two reflections will be removed out ( both silver and coper )
when each piece have to put out it's a time to
open a chance card the killer can choose who to open
the protection condition is when that piece moved to
a square that contain black solid , replace it and cover that
piece with the protection .
So, that piece will not be out .
two condition of winning
the player that the hub was hit will be lose
either the laser position was replaced by opponent
that player will be win.
example of playing
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