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Sunday, October 1, 2017

Bhuvarin Thaveetermsakul Will : Play Gifts and Manipulatives

Project01 Phase02
Play Gifts and Manipulatives
Bhuvarin Thaveetermsakul
Instructor : Aj. Yarinda Bunnag


This project phase is allowing us to design a game or a toy that adapted the concept or several key elements from the building we analysed from the first phase, which in my case is the Carpenter Center by Le corbusier. The building is mainly about 'movement' since le corbusier has interest in automobiles and adapted it to his work, for example the ramp, There you have a start point and end point by using this ramp you will gain the flowing momentum. Comparing with stairs which the momentum is step stop and step this ramp give you the all the way through momentum like an escalator. Also the perspective and orientation of the building, how you see things inside the building with the ramp. Now, these two things are the key element that I adapt to my design of the game.  



I choose to make a board game, this game is kind of like a racing game where the objective or the goal is to reach the end point. There are two players required for this game, each will receive five pieces of different characters with different skills and they will have to compete each other to reach the end point. The design of the map or the boards is by taking several unique elements from Le corbusier building and put them together like to mimic his building in a way, for example the pilotis to support each platform, the platform that can be design freely due to the fact that the pilotis already remove the fix wall and by comparing to checker or chess, where two players must sit on different side of the board, Disgame makes you move around the map because these pieces move on rails thats mean both player have to share the same rails for these pieces and because there are five floors with different rail pattern, the way these characters move will also change so, it force both players to adjust them self into different position around these boards which mean both players will gain different view from disgame together. Now you see its kind of related to the perspective and orientation thing I took from Carpenter Center.

This diagram shows the dimension of these boards and its structure.



About how to play this game, chara's special abilities, field zones and win conditions can be read in these five manual panels. This diagram shows the dimension and the different rail patterns of these boards also the dimension of card which is one of the feature of Disgame.



This diagram shows the dimension of a piece (Chara), and its color varieties.

This diagram shows how to play Disgame briefly with several descriptions.

Link to full resolution


Disgame Elements





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